/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 visibility_set.h

	$Header: /game/visibility_set.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( VISIBILITY_SET_H_INCLUDED )
#define VISIBILITY_SET_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class t_visibility_point;

template < 	typename t_key_arg,
			typename t_key_compare_arg = std::less< t_key_arg >,
			typename t_allocator_arg = std::allocator< t_key_arg > >
class t_vector_set;

typedef t_vector_set<t_visibility_point> t_visibility_set;

#endif // VISIBILITY_SET_H_INCLUDED
